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Karama
Special

After factions complete their "at start" actions and game setup, use this card to stop a player from using one of their faction advantages when they attempt to use it.
Or, this card may be used to do either of these things when appropriate:

  • purchase a shipment of forces onto the planet at Guild rates (1/2 normal) paid to the Spice Bank.
  • Purchase a Treachery Card without paying for it.

Cannot be used to stop a win condition advantage.
Discard after use.

Lasgun
Weapon - Special

Play as part of your Battle Plan.

Automatically kills the opponent's leader regardless of defense card used.

You may keep this card if you win this battle.

If anyone plays a Shield in this battle, all forces. leaders and spice in this battle's territory are lost to the TLeilaxu Tanks and Spice Bank. Both players lose this battle, no spice is paid for leaders, and all cards played are discarded.

House Atreides
AT START
: 10 forces in Arrakeen and 10 in reserve (off planet). Start with 10 spice.
FREE REVIVAL
: 2 forces.
Advantages
You have limited prescience.
bidding*
: During each bidding round you may look at the Treachery Card that is up for purchase.
notes
: You may keep written notes about Treachery Cards
spice prescience*
: Each turn, from the movement phase onwards, you may look at the next Spice Card
battle prescience*
: You may force your opponent to reveal 1 part of their battle-plan to you before you commit your battle plan.
Advanced advantage
kwisatz haderach*

: After having lost 7 forces during battles you may start using your Kwisatz Haderach token in all future battles.You can use this token to accompany exactly 1 leader per turn. The token adds a strength of +2 to your battle-plan if the leader it accompanies survives the battle.

A leader accompanied by the Kwisatz Haderach token cannot be called traitor.

The Kwisatz Haderach token returns to you (at the end of the Combat phase) even if the leader it accompanied was killed, except when a lasgun/shield occurred in the territory the Kwisatz Haderach was played.
If the Kwisatz Haderach token is killed this way, it can be revived as a leader.

Alliance
You may assist your ally by forcing their opponent to show 1 element of their battle-plan, see the "battle prescience"-advantage.
Advanced karama
You may force your opponent to reveal their entire battle-plan to you.
Fremen
AT START
: 10 forces distributed as you like on these territories: Seitch Tabr, False Wall South, False wall West; and 10 forces in reserve (on planet). Start with 3 spice.
FREE REVIVAL
: 3 forces.
Advantages
You are native to Dune and know its ways.
shipment
: During your shipment, you may bring any of your forces from your reserve onto any territory within 2 spaces away from the Great Flat for free (subject to storm and occupancy rules).
movement
: During your movement you may move any 1 stack of 2 territories instead of 1.
shai-halud
: If a Shai-Halud appear in a territory where you have forces, your forces are not devoured. Instead place a Shai-Halud token there. After the nexus is complete, you may move this token and your force-tokens to any sand-bordering territory on Arrakis (subject to storm and occupancy rules).
special victory

: If no-one else has won the game by the end of turn 10 and 1 of the following 2 conditions occur:

  • Option 1: The Spacing Guild is not one of the factions in play.
  • Option 2: You or no-one occupies Seitch Tabr and Habanya Seitch, in addition, none of the great houses occupy Tuek's Seitch
Advanced advantages
storm rule
: Instead of battle-wheel-dialing to move the storm, you control a Storm Deck. You always know how far the storm will move, by looking at the top of this deck at any time. After storm is moved, place the card back and shuffle this deck. The initial storm placement is still randomly done with battle-wheel-dialing
shai-halud
: During the Spice Blow phase whenever a second, or more, Shai-Halud cards are revealed you must decide where they spawn.
storm losses
: If your forces are caught in a storm, only half your force tokens are send to the Tleilaxu Tanks (rounded up). You may bring forces into the storm at half loss.
fedaykin
: Your 3 starred forces: Fedaykin are worth 2 normal forces in battle and in taking losses. They are treated as 1 force during revival. You can only revive 1 Fedaykin per turn.
battles
: Your forces do not require spice to count at their full strength.
Alliance
You may decide to protect your ally's troop forces from being devoured by a Shai-Halud. You may allow your ally to revive 3 forces for free. If you win with your special victory condition, you ally wins with you.
Advanced karama
During the Spice Blow phase you may spawn a Shai-Halud on any sand territory.
Emperor
AT START
: 20 forces in reserve (off-planet), Start with 10 spice.
FREE REVIVAL
: 1 force.
Advantages
You have access to great wealth.
bidding
: Whenever any other faction pays spice for a Treachery Card, they pay to you instead of the spice bank. You may not discount the price for Treachery Cards.
Advanced advantage
sardaukar
: Your 5 starred troops: Sardaukar, are worth 2 normal troops in battle and in taking losses. They are treated as 1 force during revival. You can only revive 1 Sardaukar per turn.
Alliance
You may share your great wealth with you ally at any time. You can pay to revive 3 additional troop forces for your ally, during the Revival phase.
Advanced karama
You can revive a leader, at any time.
Battle DialBattle DialBattle DialBattle Dial
StormStormStormStorm
Harkonnen
Alliance
Whilst the Harkonnen are your ally, Traitor cards they hold may be used against your opponent, if they so choose.
Atreides
Alliance
Whilst the Atreides are your ally, they may assist you by forcing your opponent to show them one element of their Battle Plan.
4
Beast Rabban
Traitor • Harkonnen

Reveal when Battle Plans are revealed if this leader is used by your opponent.

You immediately win this battle and lose nothing (even if a Lasgun and Shield are revealed).

Enemy leader is killed and you receive its fighting strength in spice.

Both players lose if their leaders are traitors, and neither player gets any spice.

2
Duncan Idaho
Traitor • Atreides

Reveal when Battle Plans are revealed if this leader is used by your opponent.

You immediately win this battle and lose nothing (even if a Lasgun and Shield are revealed).

Enemy leader is killed and you receive its fighting strength in spice.

Both players lose if their leaders are traitors, and neither player gets any spice.

44Admiral Areano
66Faydina Richese
Duncan Idaho
AtreidesAtreidesAtreidesAtreides