After factions complete their "at start" actions and game setup, use this card to stop a player from using one of their faction advantages when they attempt to use it.
Or, this card may be used to do either of these things when appropriate:
Cannot be used to stop a win condition advantage.
Discard after use.
Play as part of your Battle Plan.
Automatically kills the opponent's leader regardless of defense card used.
You may keep this card if you win this battle.
If anyone plays a Shield in this battle, all forces. leaders and spice in this battle's territory are lost to the TLeilaxu Tanks and Spice Bank. Both players lose this battle, no spice is paid for leaders, and all cards played are discarded.
: After having lost 7 forces during battles you may start using your Kwisatz Haderach token in all future battles.You can use this token to accompany exactly 1 leader per turn. The token adds a strength of +2 to your battle-plan if the leader it accompanies survives the battle.
A leader accompanied by the Kwisatz Haderach token cannot be called traitor.
The Kwisatz Haderach token returns to you (at the end of the Combat phase) even if the leader it accompanied was killed, except when a lasgun/shield occurred in the territory the Kwisatz Haderach was played.
If the Kwisatz Haderach token is killed this way, it can be revived as a leader.
: If no-one else has won the game by the end of turn 10 and 1 of the following 2 conditions occur:
Reveal when Battle Plans are revealed if this leader is used by your opponent.
You immediately win this battle and lose nothing (even if a Lasgun and Shield are revealed).
Enemy leader is killed and you receive its fighting strength in spice.
Both players lose if their leaders are traitors, and neither player gets any spice.
Reveal when Battle Plans are revealed if this leader is used by your opponent.
You immediately win this battle and lose nothing (even if a Lasgun and Shield are revealed).
Enemy leader is killed and you receive its fighting strength in spice.
Both players lose if their leaders are traitors, and neither player gets any spice.